Excellent for long range damage. All moves are based on a character facing to the right. Link himself is holding on to a shield, which is nothing like the one summoned by the R button. Whenever you have the chance, pull out a bomb (down+B), then throw it into any direction to hit your opponents. Alternatively, players can play 400 VS matches. Roll past an attacker, then turn around and attack with a Charging Stab to catch your opponent by surprise. Although a bit laggy and travels fairly slowly, Link can increase the speed and damage of the arrow by holding down the, 14% (throw), 16% (smash throw), 6% (far), 3% (return), Link throws a Boomerang. One major difference can be seen in the type of arrow the two heroes shoot. His sword has a large, disjointed hitbox (though not as large and disjointed as Marth's sword), allowing him to attack safely from a distance; unlike the duo of Marth and Roy, Link only has one hitbox on his sword, allowing his approach to be considerably less "specific" than either. This article has been viewed 67,426 times. In addition, Link, regardless of his age, almost always starts out as unremarkable until learning of his heroic destiny and, as his journey presses onward, gradually progresses into a full-fledged hero. Ultimate. Rolling will keep your enemies guessing as to when and where you will attack, and allows you to deal damage without taking damage. If someone gets the big star (not the invincibility one), get out of there! One easy one is the rush attack + spin attack (rush in, he gets knocked off his feet, then use spin attack to deal more damage/send them flying). Then again, if it's. Link is featured in the following event matches: In addition to the normal trophy about Link as a character, there are two trophies about him as a fighter, unlocked by completing both Adventure and All-Star modes respectively with Link on any difficulty: From SmashWiki, the Super Smash Bros. wiki, This article is about Link's appearance in, Super Smash Bros. Melee Character Matchups, https://www.ssbwiki.com/index.php?title=Link_(SSBM)&oldid=1490417, A diagonal sword slash followed by a horizontal slash, with a lunging stab finisher. Try to adapt your game to deal with the specific challenges each opponent can throw at you. The Wind Waker also features him as a young boy, albeit living a happy and carefree life on Outset Island alongside his grandmother and younger sister Aryll. Don't land on the bomb, though. Young Link has to be unlocked before you can play as him. The attack has the unusual property of not suffering from the, Uses his Hookshot to grab at foes from afar. % of people told us that this article helped them. Excellent for getting back on the stage (if you're falling), as well as knocking enemies away, ground or air. Like other characters, Link received some changes in the PAL version of Melee which slightly nerfed him overall as his spin attack's late hit no longer semi-spikes making it worse for edgeguarding. Don't forget you can throw them at enemies to damage 'em up. Link and Captain Falcon have shared the same weight value throughout the Super Smash Bros. series. Link and Young Link both use the same model for the Hookshot; as a result, it looks larger when Young Link uses it. It's that simple! While still rather fast for a character of his strength, weight and range, Link still has a rather slow, inflexible approach on the ground, due to his slow dash speed, poor dashdance, and short wavedash. Swings sword from head to toe while coming to a stop. The key here is for players to fight with the characters they are most familiar with. Link might not be the perfect character for everybody and you might lose excessively. Finally, his Hylian Shield is no longer purely aesthetic, as it can block projectiles while Link is standing still or crouching. Takes the opponent onto the ground and elbow drops them. Due to these buffs and his more technical gameplan, Link has been positively received in competitive play with strong representation and results, and is generally agreed to be at least a high-tier fighter. Lastly, his down special move is Bomb, which can be thrown either directly at opponents for combos, or to rest on the ground. The advantage of it is that it cannot disappear or be broken by extremely powerful attacks. Alternatively, they can play 50 VS matches. You can do a bunch of things with these, even if they aren't very powerful. Use the stage barriers to your advantage. Use the special things on the stage to your advantage (example: land on the clouds in Yoshi Land). While in air Tap A Button: If you simply tap A, you'll do a light kick that tends to hit enemies even if they are in the middle of an attack. The spin attack also does this when you use it in the air. While this Link's attacks are stronger, his mobility and recovery are very poor, to the point that the latter is comparable to his ancestor's in SSB. Even if it looks like you might die, try to get back on the stage. Use your hookshot to latch on to a ledge as a last-ditch rescue move. The bow and arrow is less effective than the first two as you have to pretty much stand still to fire a distance shot, so it's mostly useful in target mode or to prevent an opponent from jumping back on a platform. Link generally falls under the "slow, but powerful" archetype of fighter, though many of his attacks are fairly versatile and long reaching. Use mid air dodges wisely since you only get to use it once before landing, and renders you unable to act until you land. Players then go to the Pokémon Stadium and defeat Pichu. They then go to level Final Destination and defeat their new foe Ganondorf. Link has been buffed in the transition to Melee. Compared to his previous Bombs, the Remote Bomb Rune is detonated on command, granting it improved utility and KO potential. Due to the The Legend of Zelda series giving Link simple and concise answers that the player can pick instead of traditional dialogue, there is very little insight into the personalities of the majority of his incarnations. For more Zelda games, check (grown-up) Link's history. Play through the single player campaigns to get better. Jigglypuff is really easy to beat, and players just have to make sure that she does not sing them to sleep. Against fast characters, such as Fox or Sheik, Link players must read opponents very well as to avoid such techniques; unlike most others, however, Link's only fast move that can potentially break combos is his neutral air, causing him to be rather predictable in these cases. Believe it or not, he's a fairly easy character to unlock but doing so still requires effort. Every bit of damage counts, and gives you that much more of an advantage next life. Due to the consistent critical and commercial success of The Legend of Zelda series, Link is marketed as one of Nintendo's flagship characters alongside Mario, the company's mascot, to the point that both he and Mario are marketed together as mascots for Super Smash Bros. Players brawl with Roy at level Hyrule Temple and it is honestly a rather boring fight. Quickly gets up and slashes on both sides. Link can appear in Classic Mode as a solo opponent, an opponent or ally in team battles (paired up with either Luigi, Young Link, Zelda or Marth), a giant opponent, or a metal opponent. A one-stop shop for all things video games. In addition to his playable appearance, Link's appearance serves as the basis of a downloadable content costume for Mii Swordfighters. Once Kirby takes care of Marth, he's players' to keep. In Zelda you often begin as a child and end your experience by defeating Ganon. If you really can’t stand to see another ad again, then please consider supporting our work with a contribution to wikiHow. Speaking of bomb moves, have you ever tried to use your bomb to set off other explosives? Super Smash Bros. He is hard countered by four characters, countered by one, soft countered by seven, and has four even matchups. The hook-shot should pull link closer to the stage and by pressing the button again, will also give him some vertical recovery as well. RELATED: Ranked: Top 10 Fighting Games Of The 2000s. But Link isn't just all about projectiles. Finally, practice dodging, rolling and countering attacks. B Button+Analog Stick Down: Take out a bomb. And yes, Young Link can perform a Wall Jump move. He lacks a Hookshot or Clawshot due to neither of them appearing in Breath of the Wild; while his grab has less range and can no longer be used for spacing or recovery, it is much faster and thus safer to use. Use this correctly to trick an enemy or survive a big blast (like Samus' charge shot) in mid-air. However, he does pretty bad against characters who possess deadly chain grabs on him, such as Mario and Sheik. Due to his weaknesses largely outweighing his strengths, Link is ranked 35th out 38 on the tier list. 1 … They then go to the level Flat Zone and play a very flat fight. His epic struggles against the forces of darkness are written in legend, and he is bound to the Princess Zelda and the archfiend Ganondorf by the awesome power of the Triforce. Link is a slow heavyweight whose Master Sword grants him many disjointed attacks that allow for ranged combat. His Classic Mode trophy reads as follows: Link If you are able to land a smash, make sure you get other consecutive hits. While in air A Button+Tapping of Analog Stick Down: A very strong attack, quite capable of killing someone, you will plant your sword straight down and nail anyone you hit. As a playable character, Link has three trophies - a normal trophy won beating the Classic Mode with Link on any difficulty, and "Smash Red" and "Smash Blue" trophies are acquired by beating the Adventure and All-Star modes, respectively. While the costume is based on Link's SSB4 appearance, its simplified design, brighter color scheme, and mirrored hairstyle closely resemble the Skyward Sword incarnation of Link. The one condition is that players need to fight as Mario without using any continues. The low version of this smash move works great when you're surrounded by opponents, or when someone is trying to jump up to the platform you're on: press Down+A to perform a powerful low slash combo to both sides. Crouching also severely reduces your knock-back from your opponents. In other words, Mr. Game & Watch is no trouble to defeat. Link's first appearance in a fighting game, and by extension his first official appearance in a Nintendo game outside of his home series, is in Super Smash Bros. as one of the eight starter characters. YOUNG LINK. Bombs do not need to be thrown. At mid-percent it has high combo potential, often leading to another dash attack or an up-tilt, into potentially more moves. The first hit is relatively safe on shield when well spaced and has decently high knockback that make it a decent kill option. Like the rest of the cast, Link has a Final Smash that he obtains when he breaks a Smash Ball. Play against a variety of characters to learn their moves. Swings his sword three times and turns his back to the camera. Link has average matchups. If you get hit hard into a wall, rather than just letting yourself get ricocheted, press L and you will actually stabilize yourself by dodging off the wall. Don't get fancy! Never give up. He can also pick up previously fired arrows and shoot two simultaneously, and his Final Smash utilizes an Ancient Bow to fire an Ancient Arrow, similar to Zelda and Sheik's Light Arrow in previous installments. He can take quite a beating before getting knocked off the stage, can keep enemies at bay, and fight up close. When it hits you, you can use your third jump again. Pulls himself up into a front flip and slices downward. This attack was taken from, Sweeps with his sword in front of and then behind him. Link then dashes at the opponent, unleashes a barrage of slashes, and then finishes with a powerful blow with enough knockback to one-hit KO the opponent if nothing gets in the way.
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