Nearby, there is a note: Witness Trauma Report. As you enter the Judgment House, climb up the stairs. The next one is lying on the floor, near the girl sitting in the front (close to the flowers). You need to leave Judgment House. Return to the corridor, walk straight and go through the door next to Detective O'Connor's room. The "Get to the church" main mission is completed. Obtain a clue: Inspirational Poster. Select: Pattern of Victim Deaths. Wait behind the wall until the opponent approaches the raven, after you activate it. You will see a copying machine. While in the main hall of the museum, enter the door that a waiter with drinks is standing next to. Then, follow ahead, until you reach the hall with the railway engine. behind the back of the other one (the nearer one). While controlling the cat, jump down from the venting shaft. Poltergeist it as well and the girl finally reach her destination. It is located in the place where you've found the Forensic Facility Plaque. This way you will get the clue: My Only Lead and Apartment 4A case will also be concluded. Select: Imprisoned, pleading. You will find the Plaque at the Judgment House at the ground floor. A passage will appear and you will be able to collect another Flame. An attempt to kill a demon may fail. You will find the next Rifle behind a column. Unfortunately, your passage into the Women's Ward is being obstructed by the ghost wall. Enter through the door to your right. This objective becomes available after walking into the church. This objective becomes available after returning to the crime scene. You will reach a wall with a glass showcase. Enter the Break Area on the right. This mission becomes available after you leave the museum. Approach the window and cross the wall on the left. You have to walk through a large door and get to the wall with a picture. You will reach a hole in the wall and the Ghost Man, who is standing next to it. Reach the fence with the Danger sign on it. Select: remove. Wait for him to turn away, get him from behind and eliminate him. That is where you find another Plaque. distract policemen. The last Boiler is in the bathroom, in apartment 4A. Visit every corner and you may find an item there. Unfortunately, it is closed. You've activated it in the first chapter, during the "Find your way to the Church" task. You will find: The Day We Met on it. Go ahead, past the tracks and reach the next one, which the ghost train is rolling over. You activate the "Shipyard Park" side quest by talking to a woman on the beach, near the church. To the left of the 1777 Battle Plaque, there is an entrance. At the end of the street with burning houses, there is a psychiatric hospital. Talk to her. Teleport back to the corridor. It is a Newspaper. The laundry is located on the right side at the end of the hallway on the first floor, on the opposite from the building exit. You will obtain a clue: Crushing Impact. In this chapter you will continue to collect clues to the "Julia's Thoughts" side case. Opposite the main entrance to the building there is a lodge. Cross the wall close to the raven that you used to eliminate the demon. Approach the wall, where the tracks end and reveal another message on the wall on the left. On the bench, there is a note, which you should collect and you will obtain a clue: German Witch Trials, for the Witch Trials case. Head to the wooden platform near the beach. Approach the wall to your left and look through the hole in it. In addition to taking down the Bell Killer, Ronan must help wandering spirits who are lost in the Dusk, the limbo-like world of ghosts who haven't crossed over. Walk through it and possess the pet. Approach the table and use reveal at the object to the right. After you complete the investigation, you first need to answer a question is any of the items connected with the Bell Killer's case"? Go in there and enter the first cabin (opposite the entrance). To the North of you, there is a bridge that you can talk to the Ghost Man on. Walk along and use your revealing skill on a wall between two windows. You activated it in chapter 2: Chase the Witness, while completing the main quest: "Get to the Police Station". You will receive it for stopping Abigail, saving Rex and Joy. Your first goal is the scaffolding on your right. On the jetty by the church select: Reveal and Analyze My Life. At the upper floor, close to the window, on the table next to the Spanish Flu Memorial Plaque, there is a magazine. Go to the restaurant, close to the gas station. This way, you will reach the Stone. Eavesdrop two cops by the police car. As you are facing the exit, on the right wall, select reveal. Click on the poster hanging there and you will get a note: Warning Poster. 7. Walk through the door located in the east side of the room, next to the dark energy. Now, to obtain the next clue, you will need the revealing power. The next main mission starts. At the church, after you visit it for the next time, you will find the last message. Another main mission will start. The game has a bug that prevents launching a cut-scene after selecting: Obscured Photos. In the corner, behind the board, there is another Rifle. Go to the location on the graveyard, where you have fought the most difficult, as of yet, battle. You will enter a toilet. You need to leave the main hall. Cross the fireplace to the next room. As you leave the graveyard, go left. Behind the desk, on the floor, there is a note: Insights on the Killer's Motives. There are elevators nearby. Use reveal at the two corpses on the floor. Your first destination is the scaffolding to the right. You will reach a hole in the wall and the Ghost Man, who is standing next to it. By the fuel dispenser use the Reveal option and then Inspect. Walk through the wall behind the bed, straight into another cell. On the desk, you will find another note. Pass through the dumpster and the fence. You will get a clue: When Baxter Tried to Threaten Me. On the bedroom wall - the one with the radiator - select: Reveal and Collect. Use the ability to remove, to get rid of the door on the right. Take a look at the other painting now, on the wall perpendicular to the one that Iris is working at (it depicts two people). The main mission "Go to the Salem History Museum" will be complete. This is the last clue for the case. This quest will be active after answering the question - which of the clues from the apartment will help you find the witness. It is located in the corner of the room. Look into apartment 3B, where it stands in the corner of the room with a kitchen and a TV. You will get the clue: Rex's Sense of Guilt. Choose: the Church. It is lying on the table, close to the boat and the crosses. The second message: Gallows, can be found on the second floor of the tenement. Next to Joy, there is a shovel, leaned against the grave. As you look towards the Plaque, in the North-Eastern corner of the hall, there is another Plaque. Head towards the crime scene. This is: Baxter's Official Comment. You will only have to take care of the door to Room 216. On the desk, you will find a note: C. Nelson Personal Info. A cut-scene will launch after which you will become a 100% ghost. Follow the unlocked passage to the bank. However, this is of no use. Head to the Detective Offices and enter through the first door to your left. Head towards the boat and use the same powers on an object located on the boat. Climb the material and get to the Flame. Distract the demon, leave the light and kill him. You just have to get onto the box, where another Flame is located. You cannot teleport across demon goo on the floor. "Julia's Thoughts" side case can be activated while doing the main task "Get to the Fourth Floor". Take a look at the smashed cobblestones (evidence marker 4). Now hop onto a case and turn right. There is a cannon in its center. You will obtain a message: Staircase. Another main mission will start. Next to the wall, there is a raven that can distract the monsters. You have activated it in chapter 1: Ghost Abilities, during the main quest "Get to the Top Floor". A staircase will appear. Then, go left and reach the end of the corridor. Climb them and approach the church, then go inside. You will obtain: Graveyard Memorial Plaque. Go to the room on the right and on its far end talk to the ghost man (standing by a rocking horse). There is a Plaque there. The corridor is blocked by mysterious force. At the stairs, use reveal and analyze the details. In this chapter, you continue the collection of clues for the "Info about my killer" side case. Behind the desk, on the floor, there is a note. Notice that the way up the stairs is blocked by a floor demon. This mission becomes available after you reach the second floor and enter the restoration room. You will find there a note, next to the branch. The mission "Investigate what Sophia's ghost is indicating" will complete. There is a note on the desk. It is time to analyze the painting on the wall, next to the door. To the left of the entrance to the Police Station, there is a Note on the wall. The final Plaque is in the attic, at the door to the holding cells. You can use Poltergeist to switch the device on for a moment. Enter and confirm a new investigation: Find out what happened at the church. Go to apartment 3A, and on the bedroom wall - the one with the radiator - select: Reveal. Go ahead, a bit, and turn right. Peek at it and you will get another clue: Salem History Buff. Go up the stairs to the third floor and go through the door marked 3F. Inside, you will find two Spellbooks - the eighth and the ninth. To obtain the third Straightjacket, you need to go to the semi-circular corridor, where you have found the note: Hospital Support for Julia's Thoughts. Using demon vision mode (sensing mode) locate the first one. Approach the ghost train and run leftwards of the recess. This mission becomes available after you answer the question: Where have I already seen this stake before?" When leaving the room where you've found a Rifle next to a locker, go through the bars and you will find Forensic Facility Plaque in front of you. On the wall, next to a covered object, select: reveal and collect. Return to the starting point, in this hall and go the other way, along the wall and pass the successive entrances to the room, on the left. Walk through it and reach a wall. On the graveyard, next to the group of people(a guided tour) there is a sarcophagus. There is a board showing the way to the church and a woman sitting in front of the house. You need to find traces in the crime scene. You will get the clue: Ronan Pops the Question. In the first room there is a woman standing by the window. From the available options choose: The Searching Killer and Hiding Witness. Note the two corpses on the floor. There is also a filing cabinet next to the bookshelf. Then, follow ahead, until you reach the hall with the railway engine. You need to find, here, the answer to the question Is there a trace of the murderer here? Climb to the first floor, in the Judgment House, follow ahead, until you reach a window covered with boards. This mission becomes active after the conversation in the cellar, with the Baxter's ghost. You will be in a room with a wheelchair and a door leading to the churchyard. There you will find a note: Witness Description of Clothing, to the "Info About My Killer" case. Another main mission will start. They can be completed during chapter 1. Together with Joy, climb to the upper level and approach the ajar door, with the: Women Ward plaque. The "Scorned" case can be activated in the first chapter, during the "Find your way to the Church" task. Outside, you will catch up with the girl. In the alley behind the gas station there is: Gas Station History Plaque. Gallows message counts toward Ghost Girl's Message case. The room is adjacent to the hall, where there are many demon goos. You can get there by leaving the alley on which you've found the Beatdowns clue, to the "My Life" case.
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