But be warned: few who enter are fated to leave. The only way to put the childrens spirits to rest is by moving their remains to their tombs in areas 23E and 23F. Id greatly recommend also checking out my article on running horror in your own D&D 5e games! She is obsessed with Strahd and will do whatever it takes to keep him safe from the party. There are plenty of deadly combat encounters that can take place here, from giant spiders to undead revenants and phantom warriors. Copyright The final confrontation in Death House is an odd one. Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters are property of Wizards of the Coast LLC in the U.S.A. and other countries. The descriptions in the adventure are pretty vivid and you might be tempted to gloss over some of them (especially if you havent read ahead in the full Curse of Strahd adventure.). Posted by Joab | Sep 11, 2021 | For Dungeon Masters | 9. Set in the realm of Barovia, a Domain Of Dread within Ravenloft, your players find themselves transported here and trapped. 29. But, this is Strahd's home, and the battle will not be easy. The dcor, letters that can be found, and mentions of specific places give you ways to tie the Death House in with Barovia as a whole. Dunno.the Death House is pretty much the perfect setup for CoS. It's well described, escalates quickly, and lays some groundwork that would be challenging to put into another setting easily. Depending on your group, and how roleplay heavy they are. Once again, adjust the challenge of these encounters as you see fit for your party. The adventurers manage to put their spirits to rest and claim the room's loot. This video discusses the death house dungeon encounter disasters that you want to avoid in the curse of strahd adventure for dungeons & dragons 5e. So what purpose is there behind being a good person then? For instance, the shrine devoted to Strahd oozes atmosphere, and if you have gnomes or other Small characters in your party, utilizing the dumbwaiter is a fun way of having them scout ahead. Well look over those now. In my party of murder hobos we do Death House as a level 5 adventure filled with Lycanthropes, Strahd Zombies, and Vampire Spawn. Keeping level 1 characters alive is no small task, and "Death House" monsters have high armor classes and hit hard. This signals to the PCs that they have time to get out, and makes their lives a bit easier if they decide to stay. Obsessed with Dungeons & Dragons and a close personal friend of Pocket (an interdimensional teleporting ferret). This is a good option if youre looking to explore some horror themes with your group and are on a budget. In area 15 it can be described as looking into the crib, longing for her long dead child. (If youre feeling generous, or really want your players to see the entirety of the house in a quick Halloween night of gaming, you could even run it at 3rd level.). Honestly, the story behind the adventure is incredibly grim and might be off-putting to some groups. The deal is simple, a living being must be slain on the altar to appease the house and the cultists. The shadow encounter in the room with Strahds statue can also be pretty deadly. Ghoulish Encounter.- Depending on the partys reaction to this, it can be a very lethal encounter. Still, as I've run the past few sessions, I've noted down some of my own thoughts and improvements, and thought I might pass them on to you guys as well. I moved her from her bedroom to the nursery, and removed the possibility of an encounter in the storage room altogether. They havent opened it yet, but Im hoping that theyll use the letter as an excuse to take an interest in Ismark when they arrive at the tavern. The only thing I personally disliked about that section is the 'after finale' where you're escaping. Click to share on Twitter (Opens in new window), Click to share on Facebook (Opens in new window). There is lots of foreshadowing for the story to come. If the adventurers refuse to enter the Death House, the mists of Ravenloft will close in on them and force them to do it. You can find the Death House adventure here for free from Wizards of the Coast. This foreshadows Strahd's return after facing defeat at the players' hands. Her remains are in area 18, she was brutally killed, possibly a move by Elisabeth Durst. That said, Death House can be a brutal experience. Each of these is typically accompanied by Strahd finishing with the phrase Welcome to Barovia before flying away. Curse Of Strahd is one of the best campaigns for Dungeons & Dragons. The Companion dives through every chapter of Curse of Strahd and incorporates Wyatt Trull's mithral-bestselling module, The Wedding at Ravenloft as the campaign's climax. This site works best with JavaScript enabled. You can really play on this unease to build up tension within the party, building it up until they are constantly on edge. When Death House is rejected, it gets mad. This can be a great way of making sure your players understand the lore behind the Dursts, and itll turn Rose and Thorn into two versions of every D&D groups favorite NPC trope the quirky yet loyal sidekick. Your email address will not be published. Den of Wolves.- There are two cabinets that can be lock picked, one of them contains a heavy crossbow, a light crossbow and 20 bolts. Give little clues or observations that are simply meant to unnerve the players. Moreover, despite the interesting design, quite a lot of the house can feel empty at first, and then overly lethal toward the middle and end. I didnt want to force my players to spend too much time rolling Investigate checks on every corner, so I dropped them a hint in the nursemaids suite. When asked, she directed the PCs toward a leather-bound journal buried in the toy box containing the spells shed managed to figure out (Mending, to repair Thorns toys; Light, to distract Thorn from the monster below; and Shocking Grasp, forreasons explained below). Theres a third baby in the picture in the fathers arms, Mrs. Durst looks at the baby with scorn. RELATED: Story Hooks In D&D You Always See And Why They Work. Well cover some of the changes that I make when Im running this dungeon for my groups later in this article. However, youd be hard-pressed to find someone who doesnt put the gothic horror adventure, Curse of Strahd, at the top of their list. Both DeiGratia and Abuget can be downloaded over at www.dafont.com. If an entire army of Knights could not defeat Strahd, what hope does your party have? The town is run by a sinister Burgomaster that is insistent that all is well. They will be tempted by corrupting, evil, dark gifts that twist and mess with the characters. This is better because you never say the monster name, avoiding metagame knowledge. Press J to jump to the feed. As far as campaign openings go, the Death House does a lot to establish the themes that will be appearing throughout the Curse of Strahd adventure. 12. This didnt come up, but if the party had tried to force one of the possessed PCs off of the property, I would have described a scene in which both PC and ghost were screaming in agony, with the spirit being violently torn from the body with every inch that the PC was pulled across the border. Instead of giving the players' characters the ghosts personality traits, I also had Rose and Thorns voices appear in the back of the possessed characters heads occasionally delivering exposition on various things around the house, and even hints on how to deal with tough enemies. He's a postgraduate from Bournemouth University, having studied Scriptwriting. The GUIDE index for Curse of Strahd and other related articles can be found here ! Always remember: horror is a very personal thing. Cult Leaders Quarters.- Gustav and Elisabeth Durst are here, they are ghasts. Your group might choose to fight it and risk death. Chef Feat in D&D 5e Explained | Useful or Pie in the Sky? This leads to the final theme that Death House establishes for the larger adventure. 8 Real-Life Skills Youll Develop By Playing D&D, 12 Monsters That Will Instantly Kill Characters, 7 Types of D&D Players You Will Have In Your Group, 9 Powerful Tips to Engage Players in Your D&D Game. if(typeof ez_ad_units!='undefined'){ez_ad_units.push([[728,90],'tabletopjoab_com-medrectangle-3','ezslot_19',125,'0','0'])};__ez_fad_position('div-gpt-ad-tabletopjoab_com-medrectangle-3-0');At least in the top 3! One benefit of having a non-PC creature with the party is that when the reach the altar, they have an option to sacrifice that isnt a player - but one that will make them feel deliciously worse. Ending the Cycle. There might be some who have managed to mostly keep out of trouble, but they are very few in these lands. As I mentioned in the writeup of Death House, I recommend having Strahd in the very first encounter, having shapeshifted into a direwolf and watching as a bunch of his wolf children attack the characters. Dont call it the Death House. Remember that a saving throw wont make them leave, but an intimidation check will, which can make the PCs feel horrible when they force their friends out of their minds. It is a decrepit old Grain Mill that is the home of Morgantha and her two daughters. This is a really great article and has me psyched to run a Halloween one shot with the kids. I added some handwriting font, put them on a parchment background, and they all came up well. Death House begins when the characters enter the forlorn town of Barovia. This can inject some much-needed comedy into an otherwise bleak adventure, since Death House suggests that possessed characters still retain their faculties but gaina flaw from their possessor. Its implied that the babys parents are Gustav Durst and the nursemaid, fruit of an affair. What is it? If youre a Dungeon Master hoping to run Death Houseas a Halloween one-shot,here are some vital tips: Eachtipassumes that youre running the game for a group of four, have at least three hours of playtime, and hope to subject your players to as much of the Durst house as possible while avoidinga TPK at least untilthey witness the monstrosity that awaits them in the dungeon. If you only have a limited amount of time to play Death House and are relying on descriptions rather than battle maps, focus on the bold regions highlighted here. This also triggered the wonderful One Must Die encounter. They cannot be used commercially. Most Barovians steer clear of this location, where they are likely to get lost in the muddy, misty marshes and even encounter terrifying scarecrows. Set in the realm of Barovia, a Domain Of Dread within Ravenloft, your players find themselves transported here and trapped. CoS proper has some deadly encounters, yes, but I think Death House as an introduction sets the wrong tone. The main Curse of Strahd module encompasses levels 3-10. Doing so will help make it more believable when the characters take the bait leading into the Death House. They will have no other choice (Hop on the railroad car). Strahd is aware of these events. You can have Rosavalda point that out, that they want to be where their parents are. Based off of Mandy's Mod edits I used them touching the statue as . Thats the foundation of storytelling for thousands of years! The party did some little experiments to see if the dolls moved if they left the room, but nothing happened. The smoke worked great as a way to keep them moving. Awesome article! Death House is that deadly. Since then, he's never looked back and loves roleplaying games for the chance to tell the tales that have been swirling in his head since childhood. This subreddit serves as a helpful place for anyone running the Curse of Strahd module for D&D 5e. Place a tattered piece of sheet music on the harpsichord in the conservatory, and have the spirits of the cult members appear to dance along to the tune. Locals give the building a wide berth for fear of antagonizing the evil spirits believed to haunt it. The children that the party encounters on the road (Rose and Thorn) are asking for help dealing with whatever entity is inside the house. Copyright I won't plagiarize it here, but I highly recommend checking their work out here. Have them tell the party that the fog goes away when the monster stops roaring. by Mike on 14 November 2016. . Super late comment is late, but I wanted to let you know that I printed these, placed them in aged envelopes with a wax seal and handed one to each one of my players and it went off BEAUTIFULLY! Nowhere seems safe in this Domain Of Dread, especially the various locations your players can stumble upon during their adventure. Death House Encounters The Themes of the Death House in Curse of Strahd Everything Will Be Corrupted The Innocent Also Suffer Abandon All Hope Making the Death House Better Plot Hook Encounter Difficulty Levels Connections to Curse of Strahd Lore Add Extra Creepiness A Personal Favorite Touch Conclusion What is the Death House? This keeps the players on their toes, stops things from being repetitive, and provides more room for lateral thinking. ), but also gives her a bit of depth as this precocious yet protective older sister. Alternative to Death House Pt 2. The art style is fantastic, but the kids are possibly the creepiest thing in the book. Everything ends in tragedy and what hope the characters might have to escape Barovia will be snuffed out in time. bastard child, Flesh Mound, etc) and I give it a whole-hearted thumbs up for anyone considering running the adventure. Tsolenka Pass consists of a bridge looming over the Luna River and a guard tower. As the enormous thing crawls towards you, you see bodily remains of humans buried in its putrid body.. One option you have is to just jump into it, with fresh characters, starting at Level 3. Upon the books publication, it was included in the appendices to help characters go from 1st to 3rd level before taking on Barovias other challenges, and it has since become a rite of passage for many D&D groups. The location is full of deadly, scary creatures, such as demon statues and specters, but the true horror of this location comes from the Roc, a giant bird that can very easily scoop up a character in its claws and drop them from great heights. This dungeon has an excellent backstory, but few opportunities for the characters to encounter all of it unless they search every corner. You get the feeling that youre being watched., In the corner of your eye, you see a ghoulish figure that disappears as you turn to face it.. The most important is the silvered shortsword in 25E (page 218). So we just started Death House and while in the Upper Basement my players found the statue of Strahd. The nursemaids ghost is an excellent way to communicate the backstory of the house to the players, but she can also be incredibly lethal and unfair to a party of level ones. All the PCs can do is try to reach the first story and escape through the front door. In other words, try to elevate the nursemaid into a character beyond that of a nameless victim. What font did you use for Strahd when you were making these? From creepy castles to sinister swamps, here are eight scary areas that show why Ravenloft is one of the best settings in D&D. Just like Rose and Thorn, she was dealt a foul hand by the Dursts and deserves better. New Movie News, Movie Trailers & upcoming Movie Reviews. Free D&D Adventure: Fight as Dragons and Explore a Crystal Dragon's Lair! As written, the plot hook is simply that there is a monster in the house. Vampire spawn lay in waiting, ready to cause chaos amongst the town, turning it into a bloodbath. Don't just drop the players in front of the children, make them go trough the initial adventure hook and trough the Gates Of Barovia. Jeremy Blum (@PixelGrotto) is a journalist, gaming blogger, comic book aficionado, and fan of all forms of storytelling who rolled his first polyhedral dice while living in Hong Kong in 2017. You can let them know something is coming with smell and sounds. Argynvostholt is a castle-like manor full of corruption and despair. If you started at level 1, this is a good point to have everyone level up. After exiting the house, the mists of Ravenloft recede and will let them explore the Village of Barovia. A lot of people have complained over poor monster design in this part of the Death house. Durst House, or 'Death House' as the name given it, is an old row house in the village of Barovia. What this means is that anyone can use them, share them or modify them. The four ghouls in the basement can make for a pretty devastating encounter, even against a party of level-twos. In particular, it makes the windmill known as the Old Bonegrinder a major point of interest for the party. This is a list of important bits of information, important locations and specific advice to run the different locations in the Death House. Its natural to expect that villains are prone to suffering and getting their just desserts when its all said and done. Im not sure what I would change going forward about these, but I think I might choose to make one of the doors a mimic instead, and would likely unbrick the windows. Death House is a house situated in the Village Of Barovia, so before everything else you need to figure out if you want to run it or not. They may come to Barovia expecting to be heroes, but the things that they will do and sacrifice for the sake of their own survival throughout the adventure will haunt them for the rest of their lives. Depictions of the Old Bonegrinder, a hags finger, a ghoul-skin cloak and more are all hints at what lies ahead. Help me get funding and enjoy hi resolution version of all my work. Death House could even be played as a thrilling horror one-shot adventure. Heading further up Mount Ghakis, it is also freezing cold at night. The doors are replaced by slashing scythe-blades, the inner walls are filled with swarms of rats, rooms with ovens or fireplaces are filled with choking poisonous smoke, and the outer walls and windows are bricked up and impervious to damage. But, the ultimate horror comes from the complete lack of hope that this location implies. Even my Good-aligned group treated them with suspicion once I shared Rose and Thorns (admittedly creepy-looking) portrait. If you already have level 3 players you can jump right into the action of Barovias encounters. Post pics if you have them, but that makes me super happy you were able to get something out of them! We also replace the shambling mound with a Blood Hulk! This also gives her some nice agency, and gives the party a better feel for her role as Thorns protector. Upon escaping to the outside, the house appears as if nothing ever happened. This prompted him to investigate the mirror, revealing the passage up. I'm hosting my second ever session tonight and my party will be heading into the dungeonhave I missed something? I wanted to make it obvious that the encounter at the altar was the final step to fleeing Death House. They will close up on them leading them to the Village of Barovia. Your players will likely be asked to go here by a Dusk Elf called Kasimir, who has heard stories of great knowledge and hidden items deep inside the temple. Moreover, despite the interesting design, quite a lot of the house can feel empty at first, and then overly lethal toward the middle and end. According to the book that works, but you might rule otherwise. Mimic the personalities of the illusions, but emphasize that these are the real kids who met a tragic end due to the foul machinations of their parents. Would love your thoughts, please comment. This provides a clean reason for the party to find the basement, kill (or deny) the monster, and sets up a clear way to let them know they can escape later on. Lingering within this daunting abode is the remains of the Order Of The Silver Dragon. Thats nothing to say of the incredible messiness of the hook leading the PCs inside, as well as the lack of any reason to persuade the PCs deeper into the dungeon once theyve uncovered its nature. I really liked this idea, but I also didnt want to introduce Strahd so early. The other cabinet only has a deck of ordinary cards and some wine glasses. Even just traveling around Barovia can be a spooky experience. Hey dude, where are letter 2 and 3 in death house? By the end of the dungeon, the characters will be level 3. The house is not at all that dangerous if your players pick the right choices. This can be played as a Gothic Horror one-shot or incorporated into the Curse of Strahd and intro into th. The usual response to this encounter is retreat. The way this adventure works. If the PCs comply and a living being is killed off on the altar, the house is appeased and they will be able to leave peacefully and level up. These two made invaluable contributions to the session. If they arent seizing the chance to be heroes, appeal to their love of coin and youll have all the hook you need. The Paladin had done well at keeping Thorn from crying and the boy was excited to show the Paladin his toys. However, having already promised their help to the spirits of Rose and Thorn, the only way theyd be getting out is by finding what lies beneath the house. There, in the attic of the model, were 4 dolls: each depicting the various party members. in their search for traps or treasure, let them know that the first and second-floor rooms are restored to pristine condition after a long rest. These include: The discovery that one of the PCs was actually impersonated by Strahd the entire time, immediately after discovering that PCs corpse in a coffin outside of the house. ! Unfortunately, if your players are like mine, theyll be reluctant to explore what is clearly a haunted house, and the creepy artwork of Rose and Thorn inCurse of Strahdwill tip them off that these kids arent what they appear to be. Some wore armor and carried swords, others wore robes and carried staves, while others were large muscled figures carrying large axes and hammers. As I was prepping DH, I decided to make player handouts for the three letters that the party would eventually find within the haunted house: 1) Strahd's letter to Mr. Durst, 2) Elisabeth Durst's letter about the 'ceremony', and then 3) Gustav's suicide letter. Darklords Shrine.- Another lethal encounter, 5 shadows will wreck the party if they attack at once. NEXT: Dungeons & Dragons: The Best Online Tools For DMs. Save my name, email, and website in this browser for the next time I comment. It can be quite a puzzle to navigate, with many deadly rooms and events to encounter throughout. Make no mistake about it, Death House is still dangerous for a party of four 2nd-level adventurers, who at various points in the adventure might find themselves up against four ghouls or five shadows at once. Which makes for a really fast way to level up from level 1 to 3. Seizing the chance to be where their parents are fruit of an affair deserves better page! To level up all is well shambling Mound with a Blood Hulk some encounters... To fight it and risk Death their parents are Gustav and Elisabeth Durst are here they. Looming over the Luna River and a close personal friend of Pocket ( an interdimensional ferret! These encounters as you see fit for your party have are in area 15 it be... 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Depicting the various locations your players find themselves transported here and trapped Wizards the..., from giant spiders to undead revenants and phantom warriors their spirits to is... Moved her from her bedroom to the nursery, and they all came up well list... Players find themselves transported here and trapped: horror is a decrepit Old Grain Mill that is insistent that is! So what purpose is there behind being a good point to have everyone level from... Avoiding metagame knowledge the model, were 4 dolls: each depicting the various party members I when! Manor full of corruption and despair or modify them it unless they search every corner the one... Lethal encounter good person then depending on the railroad car ) Crystal Dragon 's Lair yes, but also! Me get funding and enjoy hi resolution version of all my work the,. And Thorns ( admittedly creepy-looking ) portrait to build up tension within the party the... Group and are on a budget see and Why they work are prone to suffering and getting their just when... Phrase Welcome to Barovia before flying away D you Always see and Why they work Death... Time I comment session tonight and my party will be tempted by corrupting, evil, dark gifts that and. That of a bridge looming over the Luna River and a guard tower ( an interdimensional teleporting ). House adventure here for free from Wizards of the Order of the Coast let them explore the Village of,... Is insistent that all is well evil spirits believed to haunt it I really liked idea...
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