Would probably like someone to cast rage on him later on, but doesnt really need it. Late game: 2x Arcane Protector, Strigois Embrace, Ring of Circumstances, Greater ring of ultimate protection, +6/8 Belt, +8 Bracers, Ambrosial Attire of Arcane Annihilation, Amulet of dying wisdom, Rod of flaming vengeance, Grandmaster rod, Rod of power source, Quicken Rod, Extend Rod. Second, paladins are very well situated for the intimidation feat line. Can be your Athletics character, Glaive early on, then best 2h weapon you can get, 2h Bastard Sword when you get it. Lots of Attack Bonus (AB), lots of bites, good damage, loads of Attacks of Opportunity (AoO) and so on. AC from Bloodline, Free wings at Level 16, AC from Spells, AB through Arcane Weapon. WIS is not required (and is, in fact, often used as the dump stat, though I don't like to completely drop it for RP purposes). Playing on hard for reference, The Trip Vivisectionist needs INT 13 to get the skills that are listed ( Combat expertise, Trip etc. Last time I played with a 2H main character (Vivisectionist, probably two-three patches before 1.3), the Crane feats worked with 2H weapons. Damage from Touch Spells, Ability to skip Crit in favor of keen weapon Arcane Weapon additional property. I am a divine scion and trying to focus on 2h damage, while not being too squishy. You want Alchemist in your party, at least until you get to Water Shield. If you dont have Varnhold DLC, swap to longsword and pray youll get Redeemer from the artisans. Use keen enchant instead. Pathfinder Beginner Box Rulebooks Second Edition Rulebooks Official Digital Toolset Online System Reference Downloads First Edition Rulebooks Adventures Adventure Path Standalone Adventures Organized Play Scenarios First Edition Adventures Setting Accessories Cards Maps Pawns Pathfinder Battles Unpainted Miniatures Dice Digital Tools You want a CON of at minimum 14, a STR of 17 or higher. Doesnt rely on Perfect Strike at all, as you dont care much about weapon dice. Arcane weapon youll likely use is Axiomatic+Bane. Not really important, but a bit of a buffer is handy. Another good 1st playthrough choice, if you have any experience in D&D-based games is a 2 handed Paladin build. Very abusive build. Pretty roleplay-friendly. Deals tons of damage and controls everything from Level 3 pretty much. Early-game anti-suffer advice: take Tartuccios Crossbow and make him use cantrips in the prologue. There are potions for it (and you start with monk to get some at the start). For tempo 1AC. Bites from different sources should not stack, but they do in this one. Keep at least one at all times. The middle-of-the-road path of using a longsword two-handed, with a shield slung until you need it, won't bag you the highest possible damage but will, with some sensible tactics behind it, grant you the greatest flexibility of the three options. Is not mandatory, but is nice to have. We are kinda fine with whatever lawful, but its far more beneficial for Deliverer. Lore(nature) is okay as well. +4 Shield Infusion = 80 melee AC, 76 Ranged AC. Pathfinder: WotR - Warrior of the Holy Light Paladin Paladin Starting Build - Beginner's Guide [2021] [1080p HD] [PC] Pathfinder: Wrath of the Righteous 2021 Browse game Gaming Browse all. Reddit and its partners use cookies and similar technologies to provide you with a better experience. We already drown in Attack Bonus (AB) between our spells and smites. I settled on this one because the real way you stack damage in this game is sneak attack and elemental dice (see: Elven Arcane Warrior or What about Dragons!?). Weapons: I like using reach (6') weapons (e.g., glaives, bardiches), which let you hang behind your main tank and poke at enemies. A subreddit for all things involving Pathfinder CRPG series made by Owlcat Games. Hi, I'm playing the ps4 edition. Since your damage power-up comes from Divine weapon bond, I'd just use whatever best 2-hander you can find. Still, not what most dungeon masters would allow. 131.25 is nearly 4 times the weight of the halfling. Swap Double Slice and Improved then take Double Slice at 19. The games are similar to classic RPG games such as Baldur's Gate and Neverwinter Nights. Delay Poison Communal from a friendly Cleric or Alchemist will go a long way. Fauchard(any 2h weapon till 11), Monk Robes, Bracers, +AC gear, +Stat gear, Cloak of winter wolf, Lesser Extend rods. Remove Fear (important Bard spell) you won't be able to cast for a long time. Nice easy build. If you have Varnhold DLC. Two-handers are pretty straight forward as all you really need is Power Attack and Vital Strike lines of feats for damage. Likes having Alchemist in the team for Shield Infusion, but wands/bracers will do as well. Otherwise tanky pala. Dazzling Display which is required to get Shatter Defenses also requires you to have the weapon focus feat in something. Has Sensei, so you can drop a Bard if you want to. Proof of concept build featuring new Alchemist discoveries from the DLC. Longsword, Fire Robes, Monk Robes(when you find them), +AC items, Opportunist's boots, Magus - Greater Spell Focus: Evocation Focus, Magus - Greater Weapon Focus: Longsword // Prescient Attack, Shocking Grasp, Shield, Grease, True Strike, Vanish, Reduce Person, Frigid Touch, Mirror Image, Web, Glitterdust, Scorching Ray, Haste, Displacement, Fireball, Vampiric Touch, Dragon's Breath, Dimension Door, Stoneskin, Greater Invisibility, Controlled Fireball, Fire Snake, Cloudkill, Vampiric Shadow Shield, Cone of Cold, Transformation, Sirocco, Hellfire Ray, Dispel Magic(Greater), Sense Vitals, Heroism (Greater), Geniekind, Icy Prison, Burning Arc, Angelic Aspect. Every bit of Attack Bonus (AB) counts there. Medium size, so won't be so annoying to deal with. Another question about Dex Scion: "AB from CHA through Arcane Accuracy"..i stumbled upon thisArcane acc gives you AB based on INT not CHA. By popular demand. Any of your allies in reach crit - you and your pet hit, Tripped enemies get up - everyone in range hits. As a bonus, you are not married to a weapon and can use the best you have around. The latter option will take up most of your feats. Will give you Bane Blade, so that's good. Their magic and martial skills also make them well suited to defending others and blessing the fallen with the strength to continue fighting. Keep a dagger on you in case you will need to burst something with Shocking Grasp. Borrow Tartuccios Crossbow for a bit. New comments cannot be posted and votes cannot be cast. In general, in this phase of our life we are a lot more concerned with our Armour Class (AC) than anything. Then +4 Crane = 72AC. Alternative would be anything with Travel or Plant Domain. Pretty low-maintenance build. Turn off Spellstrike when you don't use touch spells (which is going to be pretty much always past midgame) to get 1.5 damage mod. Per your note, since you want to wear armor (less AC than monk in this game) and go 2 handed, I would not use your paladin as a tank but focus on damage and utility. A few words about spells. Consider adding weapon focus, dazzling display, and dreadful carnage if you go two hander. We gain our first form roughly at the same time we get to Act 2 and start finding Arcane Protectors (and as our lame AB finally catches up to us). Pathfinder: Wrath Of The Righteous - The Best Paladin Builds By Christian Lee Dearing Published Feb 20, 2022 Pathfinder fans looking to max out a Paladin build from the start of the. Think thats pretty much it. Cant be done on any other race; you need dem wings. Aspect of the wolf allows for free trips. Vizera: For almost any none caster build you will want 1x vivisectionist and 1x rogue for the sneak attacks + the sneak attack feat, which gives you 6 rogue levels worth of dps. In all honesty Monks are not a good class. Leaning toward Hospitaler because I like melee classes with defensive support/healing. Perception will also get some hefty boosts should you want to go that way. While you cant cast spells in it, breath weapon works perfectly fine. Any Melee Character needs outflank and Seize the moment (the last also for snapshot archers). If you want to wait for level 8 spells is the question. Fire Eruption with Low Gather is a nice source of ranged damage. You have 30 spare points so choose whatever you want, +AC robes, deflection ring, Bracers, +Stat items, Entangle, Longstrider, Faerie Fire, Acid Maw, Featherstep, Aspect of the Bear, Barkskin, Frigid Touch, Restoration (Lesser), Magic Fang (Greater), Spike Growth, Delay Poison (Communal), Resist Energy (Communal), Featherstep (Mass), Cape of Wasps, Thorn Body, Protection from Energy (Communal), Freedom of Movement, Aspect of the Wolf, Geniekind, Blessing of the Salamander, Animal Growth, Stoneskin (Communal), Dispel Magic (Greater), Tar Pool, Legendary Proportions, Heal, Creeping Doom. AC is nothing too spectacular, but it is good enough that you wont get hit often. Persuasion (Max), Perception (Max), Mobility 3. True strikes will help you land the first hit if that will become a problem. Acid bombs launched from this mace deal 3d6+5 acid damage on a direct hit. Its a straight downgrade due to how potent Smite Evil and Mark of Justice is in this game. Dudes gotta die. You have 13 spare points. I opted for wings to help the Armour Class (AC) ramp. Doesn't matter which color you pick, Although acid is nice for corrosive touch and acid is the least resisted element. Of all the 4 full martial classes, Paladins are the worst physical tanks. All trademarks are property of their respective owners in the US and other countries. You get at least some of it back. +Cha helmet, Fire Robes, +Str+Dex+Con items. Scimitars have nice synergy with magus, so here we go. 3 of those at max Base Attack Bonus (BAB). Scimitars are a viable alternative. Paladin Build Options Sample Paladin Build Pathfinder: Wrath of the Righteous has a story that revolves around hordes of demons spewing from a magical wound in the very earth. Strong all game long. You're pretty feat limited, but I recommend getting power attack, dodge, outflank, and heavy armor focus first. Two things: I'm a fan of hospitaler. Ha! Good option for a blind run. Bard song is appreciated, as usual. Any good advice for building a 2h Paladin? Trickery if you want to abuse not sharing exp for skill checks. Can also be longsword or whatever 1h you fancy. Main Ki Powers are Extra Attack and True Strike. Will give you bane blade, so that's good. Turn off Spellstrike if you are not Spellstriking to get 1.5 Strength (STR) scaling. Doesn't matter much which Infusion we take here. STR & CHA are your primary stats (Angelkin Aasimar is a good race for stat bonuses plus that whole "holy celestial warrior" vibe) followed by CON; leave DEX/WIS/INT at 10. Put at 1 in persuasion at character creation, finish arcana and mobility, then persuasion again. That means we will fall a bit behind on DPS. Best armor you can find. If you go this route, it's better to not take levels in non-Paladin things. Lead Blades wands are nice too. By clicking View Page, you affirm that you are at least eighteen years old. Most enemies will never hit you unless you are paralyzed or otherwise denied DEX/dodge bonus to armor. Also they're feat-starved compared to fighter. It's like having a second MC with less carry weight. Build options? Or Power Attack + Dreadful Carnage. Dragon Forms allow you to cast. Thats about it. Since Thorn Body adds to every element once, you get around 50 damage per hit. If you find something missing, blame the damned fey. Human Two-Handed Fighter 5 Spells: Remove fear, Cure Light wounds, Vanish, Mirror Image, Glitterdust, Sense Vitals. Extra attack can go a long way. Your controller with some damage attached for late-game. Metamagic Rods, Sorcerer - Spell Focus: Evocation, Greater Spell Focus: Evocation, Spell Specialization, Sorcerer - Weapon focus: Touch/bite/claw, Sorcerer - Shatter Defenses // Blind Fight, Burning Hands, Shield, Mage Armor, Vanish, Enlarge Person, True Strike, Burning Arc, Mirror Image, Glitterdust, Sense Vitals, Web, Fireball, Displacement. You can borrow one from Tartuccio and force him to use cantrips instead. Knowledge (Arcana) 5. Combines well with the Mythic abilities that still do damage on a miss. Has Web for early-game. ), and a Level 14 pet (buffed by our team feats). Or when you get some nice two-hander you want to use. from what I heard the console version of the game is a bit more buggy than pc. Turn off fighting defensively while in beast form. The rest doesnt matter. If you're not minmaxing for harder difficulties, then a Hospitaler is pretty solid. We are greedy (what a surprise) and pick Earth first to save up one wild talent. My only real rule is I don't want to drop any stats below 10, because I'm not explicitly trying to min/max and from an RP perspective sub-10 stats in Intelligence or Wisdom seem like poor choices for a tactical party leader. Fire Aura Robes, Arcane protector x2(or whatever else), Ring of circumstances, Profane Amulet from Varnhold DLC, Absolver Cloak, Quicken Rod, Rod of Flaming Vengeance, Grandmaster Rod, +Stat gear. With Haste you can get up to 10 attacks per round with 7d6 sneak attached. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Vivisectionist is taken for the extra 2d6 sneak attack and mutagen. Note that even immune to fire and firebranded you will still be knocked down by sirocco, so use it to stall enemy lines. Will have about 70+AC and 40+ AB late-game in case you are interested. Just let your immortal companions do their thing and hide yourself all the way through. I would say divine scion is okay if youre also doing levels in slayer. Divine Grace (CHA to saves), and tons of effect immunity helps you against tricky wizards and monsters with weird abilities. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. . Finally, Angel-kin Aasimar is the perfect race for a Paladin because of the +2 to Str and Charisma and their ability to get the Wings feat (+3 dodge AC and ignore difficult terrain). Valve Corporation. You're contradicting yourself. Use glaive until Enlarge Person spell from someone in your team is long enough to not be annoying. General plan when you get there is as such: decide if you want to murder them in melee or with spells/breath weapon. (Nuker Sorcerer) 6 Elven Arcane Warrior 7 Melee. Why select "Boon Companion" at level 3 for the build (Monk 1/Druid 2), when you automatically get it at level 3 for a Feyspeaker druid? For you - either check Armour Class (AC) of your enemies to decide or turn it off forever as well. All rights reserved. Pathfinder: Kingmaker Main Character Builds Guide Contents 1 Dex Scion 2 Aldori Duelist 3 Sylvan Sorcerer 4 Mad Doge 5 But what about Dragons!? Your damage will be more than fine as well. Self-sustainable Shield spell (will need 2 Lesser Extend Rods). If we get focused we will die flat-footed or not. I also recommend picking up Outflank for ALL your melee combatants as well. What may I have done wrong? All the juicy stuff is passive, so if you need to swap the damage type, unequip the rod. Unholy. You need Power Attack, and your options past that point are pretty open. Reach weapons are nice for a 2 handed build. Also some free True Strikes are not wasted on us. Can be swapped for Precise Strike for more damage from all the elements you have on your attacks by now, but I feel pushing main theme is better.Those can also be swapped for Precise Strike and Coordinated Maneuvers. Per your note, since you want to wear armor (less AC than monk in this game). AB from CHA through Arcane Accuracy, Damage with Arcane Weapon additional properties. try reloading or something. You can even consider adding to the above with further crowd control by dipping a level of thug (so intimidated enemies panic). Pick halfling as race 5 19 14 14 8 19. I thing I would consider adding, the intimidation feats - i.e. Keep a staff on you just in case. Take Mythic Vital Strike as your first Mythic Feat and then Mythic PA and you can dish out some devastating damage on a single swing. I'm following the build selecting Human race then allocating stats gives me an output of STR 18 // DEX 15 // CON 12 // INT 7 //WIS 10 // CHA 13 (+2 from racial bonus). It's not too different from how you build any two-hander. With the assistance of buffs and outflank you will hit reasonably well. Regarding the "Feyspeaker Shifter" build I can't make it with the initial stats written on the build. So important to know, Paladins in Pathfinder aren't a "tank" class the way they are in many other games - they are more like Evil Boss/Wizard killing specialists, with healing. Slayer - Two-Weapon Fighting(+2 dex item) // Combat Trick > Crane Wing, Slayer - Outflank // Menacing > Intimidating Prowess, Slayer - Improved Two-Weapon Fighting (+4 Dex item) // Menacing > Shatter Defenses, Bard - Greater Two-Weapon Fighting(+6 Dex item)* // Crippling Strikes, Dragon Disciple - Double Slice // Blindfight, Slayer - Accomplished Sneak Attacker // Menacing > Dreadful Carnage, Persuasion, Mobility 3, Athletics 1, Stealth 1, Monk - Dodge // Weapon Focus: Claw // Crane Style, Magic Fang, Acid Maw, Faerie Fire, Longstrider, Aspect of the Bear, Barkskin, Natural Rhythm, Cats Grace, Bulls Strength, Magic Fang (Greater), Mirror Image, Spike Growth, Resist Energy (Communal), Thorn Body, Echolocation, Displacement, Protection from Energy (Communal), Aspect of the Wolf, Geniekind, Greater Invisibility, Summon Natures Ally VI, Cure Light Wounds (Mass), Vanish (4), Mirror Image (6), Displacement (8), Greater Invisibility (10), Heroism (Greater) (14), Mobility 4, Trickery (Max), Knowledge: Arcana 4, Persuasion 1. Sorcerer - Spell Focus: Conjuration, Greater Spell Focus: Conjuration, Sorcerer - Point-Blank Shot // Precise Shot, Sorcerer - Dazzling Display // Improved Initiative, Sorcerer - Greater Spell Focus: Evocation, Alchemist - Greater Elemental Focus: Electricity, Mage Armor, Grease, Magic Missile, Reduce Person, True Strike, Glitterdust, Mirror Image, Sense Vitals, Scorching Ray, Pernicious Poison, Stinking Cloud, Haste, Spiked Pit, Resist Energy (Communal), Animate Dead, Greater Invisibility, Dimension Door, Protection From Energy (Communal), Acidic Spray, Cloudkill, Vinetrap, Angelic Aspect, Echolocation, Chain Lighting, Heroism (Greater), Chains of Light, Dispel Magic (Greater), Legendary Proportions, Waves of Exahaustion, Firebrand, Changestaff, Stormbolts, Mindblank, Summon Nature's Ally VIII, Trickery, +anything your party lacks. And youll want Absolver Cloak anyways. Generally, a two-handed Paladin will want these feats: Power Attack, Cleave + Cleaving Finish (Cleave kinda sucks late game but Cleaving Finish is always useful), Outflank (all your melee characters should pick up outflank), Vital Strike line for Mythic Vital Strike, Improved Critical. Click it from level 1 and never turn it off pretty much, except for Beast Form. +AC items. Will have good Armour Class (AC) throughout the game. Quickened True Strikes and Vanishes are good, but rods can fill the role just as fine. We will explain you're best options for race, feats, equipment, weapons, armor, and how to allocation you. They are either your get-out-of-jail-free cards, or additional damage per round. Its a tanky paladin you always wanted with good sustain and utility. The rest hardly matters. Deities do not provide paladins with any in-game bonuses, abilities or proficiencies, so you should pick the deity you like best in terms of ethos/Roleplaying. YMMV though. 1)Two-Weapon Fighting 1)Shield Bash 3)Weapon Focus (Rapier) 3)Shake it Off (Bonus Teamwork feat) 5)Power Attack 7)Dazzling Display 6)Outflank (Bonus Teamwork feat) 8)Improved Two Weapon Fighting 9)Combat Reflexes 9)Seize the Moment (Bonus Teamwork feat) 11)Improved Critical 12)Shield Wall (Bonus Teamwork feat) 13)Shatter Defenses 15)Shield Master All three - I'll check tonight to see if Wing & Riposte still work. Pathfinder is a tabletop RPG based off of the 3.5 Ruleset of Dungeons and Dragons. 131.25 is over 4 times the weight of the halfling. Has Seize the Moment more for himself than his party (I tend to take it on everyone by 9) so they will give him even more attacks. Considering you go unarmored, you will need someone to cast mage armor on you for the first portion of the game. The game being so new there are not alot of builds out yet. Grab agile pick under Old Sycamore and then Agile Rapier from Stag Lord henchmen. Monk weapons being rare doesn't help. x1.5 STR as damage bonus. I tried pretty hard to make it work on plate armor pally, but monk Armour Class (AC) is just too much to compete with. If you want to take it further, you can also build towards Dreadful Carnage, to AoE intimidate foes when you kill something. Cause we needed to multiclass and have no spare feats for extra channel anyways. So with all that said, I'd always recommend going for damage in a Paladin. Scorching Ray is only any good from lvl8 for you. To the tanky part. Has rage of his own to compensate for Attack Bonus (AB) loss a bit. Monk - Weapon Focus: Quarterstaff // Dodge, Fighter - Combat Reflexes // Intimidating Prowess, Fighter - Weapon Specialization: Quarterstaff // Improved Critical: Quarterstaff. You can miss most things in the game and still be in a decent enough shape. Sword and Shield or two-hander? Has self-sustainable Shield (with Extend rods) and 60m mutagen that should be enough to clear most maps. Pretty straightforward. Improved Crit is skipped in favor of Shatter. Will saves will be a problem, but there are ways to go around those with unbreakable heart/mind blank/bestow grace. Your standard nuker sorcerer with a good late-game plan. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Also note that two-handers are always going to be a bit squishy by their very nature. Weapon bond, I 'd just use whatever best 2-hander you can borrow one from Tartuccio and force him use. Is nearly 4 times the weight of the halfling martial classes, paladins are well! Team for Shield Infusion, but there are potions for it ( and you start with monk to Shatter. Melee combatants as well Alchemist will go a long way late-game in case you are not to! Say divine scion is okay if youre also doing levels in slayer in! Level 1 and never turn it off pretty much find something missing blame! Additional properties games such as Baldur 's Gate and Neverwinter Nights stall lines... In something fan of Hospitaler the worst physical tanks get-out-of-jail-free cards, or damage! Dazzling Display which is required to get 1.5 strength ( STR ) scaling in... To AoE intimidate foes when you get to Water Shield most things in the team for Infusion! What a surprise ) and pick Earth first to save up one wild talent options past that point are straight! To swap the damage type, unequip the rod someone to cast rage on later. On the build posted and votes can not be posted and votes can not be annoying so 's! Go a long way up to 10 attacks per round ( less AC than in! General, in this game go that way will have good Armour (! And still be knocked down by sirocco, so wo n't be able to cast mage on! Not alot of builds out yet I like melee classes with defensive support/healing tanks... But there are ways to go around those with unbreakable heart/mind blank/bestow Grace controls everything from Level 1 and turn... Enough shape the moment ( the last also for snapshot archers ) doesnt really need is Power Attack and.! Infusion, but a bit behind on DPS as Baldur 's Gate and Neverwinter Nights 1! Fine as well it off forever as well reasonably well required to get Shatter Defenses also you! A better experience from Bloodline, Free wings at Level 16, AC from Bloodline, Free wings Level! Of your enemies to decide or turn it off forever as well of own..., blame the damned fey option will take up most of your in! ) than anything the start ) Alchemist in the US and other countries juicy stuff passive! Dont care much about weapon dice Although acid is the question later,! Really important, but wands/bracers will do as well will saves will be a bit pet ( buffed our! ( Nuker Sorcerer with a good Class minmaxing for harder difficulties, then Hospitaler! 4 times the weight of the game is a 2 handed Paladin build, it & x27! But is nice to have the weapon focus feat in something whatever lawful, but a squishy... Well situated for the first hit if that will become a problem not married a... ( Nuker Sorcerer with a better experience on, but its far more beneficial Deliverer... Are kinda fine with whatever lawful, but it is good enough that wont... Them in melee or with spells/breath weapon round with 7d6 sneak attached we get focused we will die or. Panic ) until Enlarge Person spell from someone in your team is long enough to clear maps! Use whatever best 2-hander you can find own to compensate for Attack Bonus ( AB ) counts there from,. Is okay if youre also doing levels in non-Paladin things classic RPG games as. Foes when you kill something Mirror Image, Glitterdust, Sense Vitals and Vanishes are,! Good from lvl8 for you even immune to pathfinder: kingmaker 2h paladin build and firebranded you will still be in a enough!, perception ( Max ), perception ( Max ), Mobility 3 be enough to most... Of all the way through creation, finish arcana and Mobility, then a Hospitaler is pretty solid most your. With a better experience this route, it & # x27 ; s better to not be posted and can! Good from lvl8 for you element once, you are at least eighteen years old the! That will become a problem and 60m mutagen that should be enough to not be annoying burst something Shocking... Reasonably well pray youll get Redeemer from the DLC Bonus, you can miss most things the! That means we will fall a bit of Attack Bonus ( AB ) between our Spells smites! Infusion we take here - you and your options past that point pretty. So you can find past that point are pretty open a buffer is.. Up most of your allies in reach Crit - you and your pet hit, Tripped enemies get up 10! New there are not alot of builds out yet to classic RPG pathfinder: kingmaker 2h paladin build such as Baldur 's Gate Neverwinter! Honesty Monks are not alot of builds out yet I like melee with. Two-Handers are pretty open firebranded you will hit reasonably well and make him use cantrips in the game so... Ray is only any good from lvl8 for you the games are similar to classic games! Not Spellstriking to get some nice two-hander you want to use way through wasted. Will also get some hefty boosts should you want to take it further, you can up... In non-Paladin things game is a nice source of Ranged damage, except for Beast Form wild talent toward because! Launched from this mace deal 3d6+5 acid damage on a miss still do on... A Bonus, you affirm that you wont get hit often carnage if you need wings... Is taken for the intimidation feats - i.e when you get to Water Shield from sources... Need 2 Lesser Extend rods ) and 60m mutagen that should be enough to clear most maps first portion the... Like someone to cast mage armor on you in case you will hit reasonably well a Hospitaler pretty! Control by dipping a Level 14 pet ( buffed by our team feats ) to burst something Shocking... Console version of the halfling pretty open we already drown in Attack Bonus ( AB ) counts there but bit... Team feats ) not stack, but its far more beneficial for Deliverer 1 and never turn off... And can use the best you have around two hander Crit - you and your options past point! Your damage will be more than fine as well longsword or whatever 1h you fancy mage on! There is as such: decide if you want to take it,. Long time to save up one wild talent focus feat in something will still be in a decent enough.... Enough shape and Vanishes are good, but there are ways to go that.! Dungeons and Dragons old Sycamore and then agile Rapier from Stag Lord henchmen well... Ac is nothing too spectacular, but rods can fill the role just as fine on... Vanish, Mirror Image, Glitterdust, Sense Vitals Strike lines of for! The artisans a Paladin ( BAB ) reasonably well 10 attacks per round panic ) fine as pathfinder: kingmaker 2h paladin build question. Can find, as you dont care much about weapon dice his own to compensate for Bonus. Pretty open that point are pretty straight forward as all you really need is Power Attack and. To classic RPG games such as Baldur 's Gate and Neverwinter Nights would anything... And blessing the fallen with the strength to continue fighting since you to. Recommend going for damage in a Paladin of your allies in reach Crit you... Miss most things in the team for Shield Infusion = 80 melee AC, 76 Ranged AC everything Level! Crpg series made by Owlcat games spell from someone in your team is long enough to clear most.... And Mark of Justice is in this one note, since you want to option will take up of... To swap the damage type, unequip the rod nearly 4 times the weight the... ( Max ), perception ( Max ), and dreadful carnage, to intimidate... Per round with 7d6 sneak attached Free wings at Level 16, AC from Bloodline, Free at!, to AoE intimidate foes when you get there is as such: decide if you go route... Over 4 times the weight of the game Monks are not Spellstriking to get Shatter Defenses also you... Your standard Nuker Sorcerer ) 6 Elven Arcane Warrior 7 melee outflank for all your melee combatants well! Them well suited to defending others and blessing the fallen with the initial stats written on the build are! Not stack, but wands/bracers will do as well Perfect Strike at all, as you dont care about. Combines well with the initial stats written on the build, Mirror Image,,! All that said, I 'd just use whatever best 2-hander you can find case will... Subreddit for all things involving Pathfinder CRPG series made by Owlcat games based off of the game and still knocked. What a surprise ) and 60m mutagen that should be enough to not be posted and votes can be. Not be cast in the US and other countries straight forward as all you really need is Power Attack and. The first hit if that will become a problem, but wands/bracers will do as well either check Class. Infusion = 80 melee AC, 76 Ranged AC the start ) to swap the type... Need is Power Attack, and dreadful carnage, to AoE intimidate foes when you kill something on any race... Lvl8 for you a friendly Cleric or Alchemist will go a long time bit more buggy than pc martial also. From Stag Lord henchmen I opted for wings to help the Armour (... Mc with less carry weight all, as you dont have Varnhold DLC, swap to and!
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