The modern release is exactly how I remember it, and unfortunately in 2019, that's just not good enough. Ghostrunner review — No, ninja, no, ninja, no!
Each is capable of unleashing an elemental attack consisting of lightning, fire, and wind respectively. If anything, freshening up the textures without bringing anything else into the modern era really brings out the creakiness of the PS2-era graphics. There are contrasts between the two games, obviously. Their fingers don't move at all, stuck in a permanent, almost Ken-doll-like half open pose during cutscenes. Onimusha: Warlords Remastered - Story Mode, Onimusha : Warlords Remastered Guide & Walkthrough. I remember seeing them on my PS2 and being blown away by what was then high-quality CGI video. Onimusha: Warlords Remastered Guide & Walkthrough – Onimusha: Warlords Remastered is an action/adventure title developed and published by Capcom on PC, PS4, Switch and Xbox One. There's a weird twitch to them, too, when they're supposed to be otherwise motionless.
So, let’s talk about the “remastered” part of Onimusha: Warlords Remastered. But run into a pack of demons that desperately need a good slaughtering, and the controls become a bit of a handicap. You traverse through paneled rooms, winding hallways, lush gardens, and dark, foreboding caves. Using the directional pad, holding forward sends our protagonist Samanosuke straight ahead, no matter how many fancy angles the camera wants to take. After all your weapons and orbs are maxed out, which took me about 3 ½ hours of the 5-6 hour campaign, you only need to collect souls to recharge your magic and life, which takes the edge off a little. Left bracket and forward slash to change targets? No doubt, the younger generation may balk at the lack of dodge rolls and counter farming, but I enjoy the rudimentary combat of Onimusha. The graphics are wrapped in shiny new high-resolution textures, but are otherwise the same as they were in 2001, and boy oh boy do they look it. Still, the game runs beautifully. Better graphics? Use red souls to power up weapons and magic. Frustrations aside, there's still fun to be had.
Instead, the game applies the rules governing the directional pad onto the analog stick. The game runs firmly set at a solid 60 frames per second, making it the smoothest Onimusha to date. Not every game ages equally well, and Onimusha simply looks and … The pre-rendered cutscenes were a real treat in 2001, but in 2019, they look their age. However, remember those control issues I mentioned? Unacceptable. Our hero, Samanosuke, was drawn to the castle by the request of a princess. It’s not terrible, by any means, but it is a tad distracting.
The reward for making it through the rush mode is just too fantastic to ignore, and being able to try (and try again) in handheld mode makes it a fun, mindless time waster with a fantastic, almost game-breaking, reward. But the moment your exploring stops at a demon fight or sharp corner, that confidence drains away. Your brain works against you, as muscle memory tries to position Samanosuke toward the intended destination or target, only for you to realize that you and the game have differing opinions on which direction “forward” is. This isn’t a major issue during exploration, as you can recover and quickly move along.
Available on PC for the first time, Onimusha comes with a smattering of the expected upgrades. Collecting souls to upgrade weapons gets a touch grindy, but playing on Switch, I didn't mind so much. The most notable addition to Onimusha: Warlords are its new, HD graphics.
Some of the bigger baddies are equipped with massive weapons that can hit like a truck, so you generally have to work hard for those precious souls. All the upgrades granted to the remaster add a nice layer of polish over what was already an example of one of Capcom’s finer action games. In this Onimusha: Warlords Remastered Walkthrough, you can discover the entire … It’s a brief adventure for sure, but a damn good one. You have to stand still and tap a button to cycle between said weapons, which gets awkward during heated combat. However, it’s not so simple here, and the wrong adjustment could send you swinging at shadows. While Onimusha: Warlords Remastered still remains an enjoyable demon-slaying romp, improving the archaic and notorious “tank controls” was the hurdle on which the minds of Capcom stumbled. On occasion, control is swapped to Kaede, usually to help solve puzzles or to rescue Samanosuke’s dumb ass when he gets in trouble. For all its dusty gameplay mechanics and frustrating old-school backtracking, I still found myself enjoying playing through Onimusha.
For all intents and purposes, it's exactly the same as it was when it first released in 2001, but that’s not necessarily a good thing in 2019.
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