The first area is filled with color-coded Scout type Monsters which are vulnerable to spells of their color.
And that's it for Star Ocean: The Last Hope. If you beat this baddie (he's not that hard after what you've been through) you'll have access to this super-challenging bonus dungeon. With your newly boosted attack skill, this guy will be a punk. You'll emerge in an area where the paths are invisible beyond a few feet in front of you.
Walk to a certain spot at the dead-end to find a Point Bag. Exit west to Area 7. Step on it to get things going. There's a massive bonus dungeon left if you save after you win.
And that's it for Star Ocean: The Last Hope. Enter the Ocean Palace. Area 6 isn't necessary, but it has some good loot as well as a heal point for some leveling. Once you go further, you'll be locked into a long stretch of cut scenes and fights until the end of the game, so make sure you have some time blocked off. Enjoy! There's a massive bonus dungeon left if you save after you win. Run up the stairs and around to the large pendulum. Area 7 is a frozen area and the stairs here will collapse if you walk on them. When you're ready to press on, exit east from Area 4 to the other Area 7 exit. The fight with Satanail is an endurance match. He's not much threat at a distance, but up close he has a couple of very powerful attacks that can easily drain the entire life bar for most characters. After each fight, make sure to get into fighting shape again, because one way or another, there's more boss fighting ahead. He's completely invincible during this phase, but the orbs can take damage. At the Ocean Palace, the entrance statue does NOT hide a magic jar or Iron Knuckle, so just ignore it and go down the elevator. The exit in the north will take you to Area 4, and the one in the west goes to Area 5. Once all the orbs are destroyed, the battle changes completely. The staff will activate as you enter.
Head east to a room full of blue Ropes spitting rocks while the wall statue spits blue energy at you. This is really powerful. Time will start, and now you can ride the pendulum across to the east side and exit to the audience chamber. The lowest orb is the active one, and this will dictate which attacks he performs. This phase of the fight is still very easy, as Satanail is slow and not very aggressive. But don't trade in that disc just yet! The exit is in the west, but the teleporters connecting them mean you can't really take the direct route. On the first formation, take the northern warp gate.
You'll be back at the last save point, but this time the two doors leading east and west are open. You'll want to have a single melee fighter active, and use him to deal the bulk of your damage.
This is the point of no return. Check the statue one more time and the Staff of Serpents is yours. Chrono Trigger Walkthrough (Part 28) - Ocean Palace - YouTube Go north to the statue and examine it, and then check the mirror to the north. The rest of the team should fan out and distract him. This will take you to a smaller asteroid with only one other gate (which you should take, of course. We hope you had fun. You will need to destroy all four of them in order to move on. Area 8 is tiny, with a giant enemy roaming around. Tiiiiime stop! Area 3 is a large but fairly uncomplicated indoor region with a lot of loot and two exits.
You'll have to feel your way around, and along the way you'll likely bump into the Grigori you already defeated. Get the chest with the ATK Boot skill manual. Mild Language, Alcohol Reference, Suggestive Themes, Violence, Blood, Suggestive Themes, Mild Language, Use of Alcohol, Fantasy Violence, The Most Messed Up Moments in the Comic Book Version of ‘The Boys’, The Best PlayStation Deals for October 2020, Daily Deals: Preorder Cyberpunk 2077 for PS4, PS5, Xbox One, Xbox Series X, or PC and Save 17% Off, Things Ghost of Tsushima Doesn't Tell You. Get ready for a fight. But don't trade in that disc just yet! This first area has a central room with passages leading off in eight directions. In the next room, you have to cast the Fairy spell to get up onto the high ledge. He's pretty weak against blindsides, but trying to perform them makes you somewhat vulnerable to his attacks, so you may find it not that effective. In the northwest there's a good weapon for Bacchus, and from here you can reach the exit to Area 6 in the north. This is the Forsaken Beast. The one to the east is a one-way teleport back to the Calnus, and the one to the west is the Undying Dragon. These bosses are buffed up from their original stats, but they're still easier than the battle with The Apostle.
The Apostle of Creation lies just beyond the door. We recommend teaching it to whoever your preferred attacker is and leveling it up (pretty cheap).
The Apostle announces his attacks with a few verbose drops, but each one can correspond to a couple different attacks. Now Satanail will be vulnerable to attacks. They have high Physical defense, so bring a party that has a diverse range of magic.
It isn't difficult from moment to moment, but it's extremely long and takes pacing, as well as a rationing of supplies. Area 4 is another asteroid warp gate maze, but this time the gates only appear when you walk right near them, so walk the perimeter of each planetoid. You'll want ranged fighters of this battle, with one melee fighter (preferably the one you buffed out with ATK Boost). We encourage you to read our updated PRIVACY POLICY and COOKIE POLICY.
Area 5 is another frozen area. ~ Ocean Walk ~ In the large ocean area on the narrow path of sand southeast of Nabooru, the Boots will let you walk on the water.
Hop off on the other side, and then continue north on the upper level to the exit.
Go south and up the stairs and use the fire ring to melt the ice on the pendulum and then ride it across. The Ocean Palace is a long dungeon filled with a lot of cutscenes. We hope you had fun. These fights can be avoided, but it can be difficult since it's hard to see and there's no map. Maxed out, this will give you a 1,000 point boost to your ATK stat, which should nearly double it if unless you're way over-leveled. This prequel set during the aftermath of World War III combines sci-fi and fantasy elements spanning multiple planets and the vastness of space itself to recount the origins of the Star Ocean universe. Area 2 is an asteroid field.
You can pull a Jesus and jog on over the water to the north. There's a long overdue save point. In the first phase, he has four orbs in front of him that rotate. Loot the chests and make your way west and exit into Area 4. When you’re walking towards the Ocean Palace, keep trying to go up and you’ll find a hidden path that leads to a Heart Container. As we mentioned, this is an extremely long battle, but after a few minutes you should get a hang for how to tread water and wear him down. The first floor of the palace looks like you stepped into Mad World. Generally, it's a good idea to just run away when he's about to do a big move, and then rush in and mess his world up. Watch out for the yellow orb especially and try to kill it first, since it doles out annoying status ailments, including turning you into a pumpkin. Use your best melee fighter to take swipes at that orbs, and have the rest of your crew follow your lead by ordering them to "Gang up on all foes." There are two basic phases. You'll want to skip Area 4 and go west to 5 instead, because we're going to collect some goodies and get the Staff of Serpents, which is needed to go forward. On the third asteroid you want to take the southwest warp gate, and from there, it's just a quick northwest jump to the exit. You want to avoid getting in front of him because of this.
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