Read more, Patch 2.53 fixes a number of stability issues. Read more, The Path Finder update introduces planetary vehicles, base sharing, PS4 Pro support, ship/weapon specialisation, permadeath mode, and much more. VISUAL UPDATES Creature footfall now audibly echos within caves. Read more, Patch 2.06c contains fixes for a couple of stability issues. We do not currently support Intel GPUS. Fixes for loading save files that have become corrupted. Read more, Patch 2.09.1 includes a number of gameplay fixes and optimisations. Fix for loading from saves sometimes spawning you inside a building. This is the first of many free updates. This is fixed now. Read more, Patch 2.61 contains a number of gameplay and stability fixes. Gek Factory door manufacturing standards have been improved; they no longer take critical hits from Grenades. Added support for this GPU, which doesn’t support OpenGL 4.5 fully. Read more, Patch 1.54 contains several technical fixes to improve stability. Generally this is most helpful for players with sub-30 FPS. No Man’s Sky is a game about exploration and survival, set in an infinite procedurally generated universe. Pulsedrive systems now fully offline during warping. This was also causing player’s saves to grow in size. Environments have changed biomes. Players who set a large number of waypoints could find themselves in a situation where they could crash the game in the Galactic Map, this is remedied now (PS. This will hopefully flag for some users that their high end GPU has not been selected. Read more, Read on for full details of PC Patch 1.09 Diversity – Creatures are now more diverse in terms of ecology and densities on planets. Read more, Patch 1.61 addresses a few high priority issues and introduces the Space Anomaly’s next community research mission! Read more, Patch 2.11 includes a number of gameplay fixes. Observing these is the key to successful trading. This was caused by getting shot down in atmosphere, and their ship reaching ridiculous speeds as it crashed to the planet. Read on for more information! Read more, Atlas Rises, brings a brand new and overhauled central storyline, portals, a new procedural mission system, trade improvements, system economies, joint exploration and more. Alongside these new features are a large number of community-led quality of life improvements, as well as general polish. Planet rotation – play testing has made it obvious people are struggling to adjust to this during play so it’s effects have been reduced further…. Terrain generation – caves up to 128m tall are now possible. Read more, This update adds the foundations of base building, and is a foundation for things to come. Read more, Patch 1.06 is here, read on to find out what it contains Fixed a performance issue by defaulting your texture resolution to a sensible value based on available GPU memory. Fix for perpetual day time if the player updated in a specific order. Feeding – creatures now have their own diet, based on planet and climate. Read more, Patch 1.51 addresses some early issues reported in the first launch of the NEXT update. Fixed an issue where saves made with the system clock set in the future could cause problems. Fixed clipped text on save game restore buttons in all supported languages. Fix for the stars not being discarded during load/warp (causing duplicate stars). Exosuit and Starship messaging system now always displays the correct number of collected resources. This fix has allowed many players to still load their save even if they have become corrupt. Read more, Patch 2.08 is out for consoles and contains networking and stability fixes. Fixed an issue that would cause your ship to be thrown in the sky at high speed when taking off (in rare cases could in turn lead to getting stuck). The inventory screen now works correctly regardless of resolution. Bump shader version numbers for patch 1.09. Fixed a crash that could happen when interacting with an NPC. Some players have corrupted save files, we’ve been working with them to still load saves even if they are corrupted (this can happen for many reasons outside of the games control). Read more, Patch 1.31 fixes a few early issues identified after the launch of the Atlas Rises update. Planets have moved. Resolved several low repro crashes, in particular when player warped further than 256 light years in one session (was only possible due to, Networking – Ability to scan star systems other players have discovered on the Galactic Map, increasing the chance of collision. Galaxies are now up to 10x larger. Read more, Read on for full details of PS4 Patch 1.09 Read more, Patch 1.52.1 includes stability fixes and other improvements. If you feel the framerate is “slow” or “lumpy”, please make sure that this is turned off, Sources: No Man's Sky Official Site and No Man's Sky Official Site. Read more, Patch 2.42 improves PC performance and contains some gameplay and stability fixes. Read more, Patch 2.61.1 fixes a performance issue on PCs with integrated GPUs. Read more, Here’s a run down of PS4 patches 1.04 through to 1.07 Read more, Patch 2.06f includes a fix for AMD. Update 3.0, Origins, dramatically expands the universe of No Man’s Sky. Read more, Patch 2.31 includes a number of gameplay and stability fixes. Read more, We’ll soon be releasing Patch 1.22, which includes some changes and fixes based on player feedback. The focus of this patch was to add greater support for more hardware. Survival – recharging hazard protection requires rare resources, making shielding shards useful again. The ‘You have unredeemed items’ message will now only show for the first 5 minutes. Temporal AA didn’t make it in time, but it’s so close, Stability – foundations for buildings on super large planets. Read more, We'd like to use cookies to help make this site better. Player no longer able to bypass being sent to find hyper-drive tech by reloading a save in game at a very specific point. Read more, Patch 2.22 includes a number of gameplay and stability fixes. Read more, Patch 1.58 introduces some new items for purchase from the Space Anomaly, visit Nada and Polo to find out more. Underwater erosion now leads to more interesting sea beds. All to create greater variety earlier. Fantasy Violence, Online Interactions Not Rated by the ESRB. Gsync has been disabled by default, which was causing an issue for some users. Gek towers can no longer be interacted with repeatedly. Explorers can now decide to play with different rule sets, across three game modes: Added photo mode Fixes for several small memory leaks when warping. The following notes are taken from No Man's Sky's official news postings. Update 1.00 [edit | edit source]. Read more, Patch 2.33 includes a number of gameplay and stability fixes. If you're happy with this, please accept. It was possible for players to circumnavigate obtaining the. This encourages exploration and gives freedom from the beginning. There was a bug that could cause objective markers to disappear when you loaded a previous save. We’ll be rolling out these fixes to all platforms as soon as possible! S*ome players have corrupted save files, we’ve been working with them to still load saves even if they are corrupted (this can happen for many reasons outside of the games control). It was possible for players to save their game stuck under the terrain, leaving them stuck. Read more, Thanks for your continued feedback. Read more, Patch 2.41 includes a number of gameplay and stability fixes. Crash fixes for next three most commonly reported issues: Game is now confirmed working on Phenom CPUs. Some strings in this print out where cut-off in Asian languages, these now display correctly in all supported languages. The following notes are taken from No Man's Sky's official news postings. This has been fixed. Resources salvaged from dismantled technologies now fill inventory slots as expected. There have been thirteen named updates after the game's initial release. Read more, Patch 2.06d contains fixes for a couple of stability issues. Read more, Patch 1.59 continues Nada and Polo’s adventures and addresses some stability and gameplay issues. Read more, Patch 1.52 includes some further fixes for save game upgrading and stability. Geometric anomalies have been added. Japanese localization fixes. Under some circumstances a message was sometimes misinforming you that you learnt a blueprint when you hadn’t, this has been fixed now. Solution to try to prevent saves getting corrupted no matter what’s going on in background processes (see Patch 3 below, where we also are attempting to recover corrupted saves). Introducing procedurally-generated freighters, more story content, combat improvements, freighter customisation and more! A better waypoint system is coming). Fixed an issue where some players had some technology types being reported as “already known” when they weren’t actually known. Read more, Today we’re releasing Patch 1.37, which introduces a number of improvements and fixes. Read more, Patch 2.09 contains some gameplay fixes and allows for keyboard remapping. Crafting and Resources, • Reworked and rebalanced all core substances and resources, • Improved damage falloff on mining beam Read more, Patch 2.27 includes a few minor gameplay fixes. Read more, Read on for full information on PC Patch 1.07 Read more, Patch 1.24 addresses some of the remaining issues reported by players following the release of Path Finder.
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